Transforming Game Broadcasting

We are a developer-grade broadcast solution, built with your games’ needs in mind

How It Works

how-it-works

Key Features

Server-Side Streaming

Server-Side Streaming

Genvid does not touch your user build. Instead, we connect securely from a build of your existing spectator mode to your multiplayer servers, streaming a broadcast of the game from the cloud.

Use your existing spectator mode

  • Drop the Genvid SDK into a spectator mode of your build and deploy a stream within minutes.
  • Genvid has no burden on the player build because our SDK is not deployed to your player build.

Offer perspectives beyond the player

  • Generate as many streams as you want; create dozens of in-game cameras.
  • Players do not need to stream their game for a Genvid stream to work- your spectator mode can show any position or camera.

View Documentation To Learn More

Server Deployment Tools
Broadcast to the Biggest Platforms
Unparalleled Interactivity
Development Environments
Realtime Composition

Genvid Data Streams

Genvid Data Streams

Genvid offers a variety of data streams alongside your video enabling new forms of interactivities both through overlay and around the video--from the game to the viewers, and from the viewers back securely into the game itself.

Genvid Data Streams

Quick to Integrate: Generate a Broadcast With a Few Lines of Code

Getting started with Genvid is very easy. See how simple it is to grab Video, Audio, Data and Events from your game and stream them with Genvid.

Video

Genvid_CreateStream(“video”);
Genvid_SetParameterPointer (“video”,“Video.Source.IDXGISwapChain”,mySwapChain);
Genvid_SubmitVideoData(-1,”Video”,nullptr,0);

Audio
Events
Data

Access our developer portal for resources to help you get started with Genvid

Flexible to Your Needs

The Genvid SDK is flexible by design. No matter your engine, platform or infrastructure, we can work with you.

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AWS Logo
Twitch Logo
Unreal Logo
Amazon Logo
You Tube Logo
Unity Logo

Engines

We offer easy to use plugins for Unreal Engine 4 and Unity. We are also quick to integrate with your own engine, with a guide included in our SDK.

Platforms

We can support the streaming platforms you are looking to deploy to. The SDK includes YouTube by default, with more to come.

Infrastructure

We are easy to deploy anywhere and on a variety of configurations. Our SDK includes deployment and monitoring for AWS by default.

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